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Whenever
I teach workshop classes in film editing, one of the first questions I
ask the students is why, in this age of nonlinear digital-access editing
systems, are they interested in learning a technology that is antiquated,
if not primitive, by comparison? Inevitably, it occurs to one of them
to ask me (if only rhetorically) why I still choose to teach in "the ancient
tradition."
We all have the right to question why suddenly there's a new book on the
market, Film Editing Nutz & Boltz, offering "a complete guide to
16mm and 35mm film postproduction." What is left to be said at this stage
of the game? As with any discussion of editing, the answer lies not in
what you say, but in the way you say it.
Despite being a technical book, Film Editing Nutz & Boltz has
lots of personality. Written in a California user-friendly style by Tom
Bullock (aka "Film Guy"), it mixes a sincere love of film with a kind
of benevolent street wisdom, what the author describes as "basic working
truths" derived "after much painful and costly trial and error" during
his career as a film editor.
Film Editing Nutz & Boltz is actually two books in one. Flip it
over and upside down and Film Editing Nutz & Boltz becomes Sound
Editing Nutz & Boltz. There's even a third smaller section on the
basics of video editing. Like most how-to books, it does not attempt to
cover the aesthetic issues of editing; it simply teaches the basics in
a step-by-step manner, occasionally digressing about the creative potentials
of particular approaches and procedures.
There are myriad forms and chartsbudgets, schedules, dailies, edit and
select logs, optical and negative count sheets, cue sheets, foley sheets,
and ADR sheets, among others -- all of which you are encouraged to copy
and use for your own projects. Although it is sprinkled with silly computer
graphic illustrations and references to a somewhat sophomoric hypothetical
film titled Zitz in Bondage, one easily excuses these excesses in light
of the amiable spirit that permeates the book. Even the extensive glossary,
purposely placed at the front of the book, is filled with helpful and
comforting first-person annotations.
So why this book now? One way or another, all of the newfangled nonlinear
editing systems are designed to mimic the mechanical and aesthetic processes
of film editing. Even the universally appropriated words common to all
editing systems -- splice, cut, trim, and extend, for example -- are based
on the tactile hands-on activities of the film editor. In video editing,
one punches buttons to create "edit events;" in digital editing one waits
for the computer to "render" transition effects; in both cases, one is
instructing a machine to conjugate editing ideas. In film, one simply
does it oneself. Or undoes it. Or redoes it. It's messy, cumbersome, inefficient
by comparison, and it takes more time. But there's nothing like it.
Am I being too sentimental? Probably. I realize, as does Film Guy, that
eventually everyone will be using nonlinear editing systems, particularly
when they become more affordable. What, then, of the role of film? By
way of comparison: I suppose it's possible to learn the rules of baseball
by playing video games, but when it comes right down to fully appreciating
the sport, there's no better teacher than the actual feel of wood against
ball, the thud of ball into mitt, and the dust storm following a reckless
head-first slide into second base.
And so, my students are correct in thinking that if they can understand
how the vocabulary for "editing" was originally derived -- if they can
learn what it is to physically manipulate the "old fashioned" ribbons
of cellulose acetate and experience what Tarkovsky called "sculpting time"
-- they will become better filmmakers and editors in whatever editing
media the future brings. In Film Editing Nutz & Boltz, I think
we've found a good new textbook to guide them.
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